The QuickSnap 36T Carbine functions well for its classification, but is by no means a worthy combat weapon. Compact, in that it is only a foot and a half in length, this cross between a pistol and a rifle is somewhat concealable in baggy clothing, and maintains a jet black finish. With a sleek action block setup, and a secondary grip mounted on the short barrel, it looks like it could be a repeating weapon, but is not. The main drawback of the QuickSnap is its range: the weapon is inaccurate past 50 meters(+5 difficulty to shots past 50 meters).
Skill: Ranged: Blaster Rifles vs Dodge Ranged
Damage: 30 wound points & 3 stun points.
Charge: 0 shots left of 10 max. (SoroSuub Powercell)
Range: 25 meters optimal/200 meters max.
Legality: A - Illegal
Modification Slots: 3 Total Mod Slots
Firing Modes: Single shot per-combat-round unless user has 60+ in adjusted attack skill. If user has 80+ then the scene judge may grant 2 shots.