As with all vibroweapons, the vibrodagger uses an energy cell to create rapid vibrations, which increases its cutting capability with little effort from the wielder. The blade also possesses enough balance to be used as a throwing weapon. It is favored by assassins and petty thugs, as well as spies, including the Bothan spies and saboteurs. Some outlaws groups, such as swoop gang members, are also known to commonly utilize the weapon.
Skill: Melee: Vibro Weapons vs Dodge Melee
Damage: 40 wound points & 25 stun points.
Range: 1 meters optimal.
Legality: A - Unrestricted
Modification Slots: 0
Firing Modes: One swing per round at 1-70 in weapon skill. Two swings per round at 71-85 in weapon skill. Three swings per round at 86-100 in weapon skill.